Animator

From RealMotion Wiki

Logic/Animation/Animator

Animates a set of Key and Value. ​

Description

The Animator Box interpolates between a given set of Keys and Value steps uring either a Linear or Binary interpolation functions. When Time Input is provided, an animation is generated.

General Use Case: The Animator box is mostly used to animate transitions triggered by an external event. To do so, the Timer box may be used in Input. The animated float may be sent directly to the Interpolate or with a Damping in between to smooth out the value. Floats may also be animated in the Timeline.

Inputs

Input Int, Float, Animation Time Receives the data to lead the animation. Int and Time data types are converted to float internally.

Outputs

Output Float Outputs the animated float.

Parameters

Interpolation Mode String Sets the interpolation function used.
Keys Quantity Int Sets the number of Keys used in the animation.

Key And Value

Key And Value Float2 Sets the animation key and the animated value.
Key And Value Float2 Sets the animation key and the animated value.

See Also

Boxes related

Damping, Fade, Interpolate, Timeline, Interval, Timer, ​​

Version Information

Current documentation version: 2.1.1. ​ ​