Blend

From RealMotion Wiki

Image Processing/Operations/Blend

Blends textures with specified blending functions. ​

Description

The Blend box blends multiple textures with specified blending functions. The basic blending functions are Alpha, Additive and Multiply. Custom functions can also be created.

See the D3D10_BLEND documentation for more information about the custom blending mode.

Inputs

Dest 2D Texture Receives the destination texture to draw on.
Source-[N] 2D Texture Receives the texture to blend on the Destination texture.

Outputs

Texture 2D Render Target Outputs the blended texture.

Parameters

General

Number of Input Pin(s): Source Int Sets the number of textures to blend with the render Texture.
Blend Mode String Sets the blend mode used.
Source Blend Factor String Sets the blend factor for the RGB components of all Source textures.
Destination Blend Factor String Sets the blend factor for the RGB components of all Destination texture.
Blend Operation String Sets the operation used for the blend.
Alpha Source Blend Factor String Sets the blend factor for the Alpha of all Source textures.
Alpha Destination Blend Factor String Sets the blend factor for the Alpha of the Destination texture.
Alpha Blend Operation String Sets the operation used for the blend of the alpha.

See Also

Boxes related

Blending Mask, Interpolate, Add Alpha, Add, Multiply, ​​

Version Information

Current documentation version: 2.1.2. ​ ​