Generates blending masks for projections.
The Blending Mask box computes blending masks for overlapping surfaces. Mask gradient curves may be adjusted by the Projector Gamma parameter.
General Use Case: The Blending Mask box is mainly used for blending multiple projector.
|This box has no input.|
|Mask-[N]||2D Texture||Outputs the computed blending mask for the projector.|
|Surfaces||Surface Reference Vector||Sets the surface used to generate the blending mask. One output pin Mask is generated by surfaces.|
|Projector Gamma||Float||Sets the gamma value of the blending masks. The value is set to 2.2 by default.|
|Computation Resolution||2D ResolutionRef||Sets the resolution used to calculate all blending masks. The texture is only used when surfaces are modified by the user.|
|Format||String||Changes the format of the outputted texture. RGBA 8 bits is the common format. RGBA 16 bits allows negative vector calculation and is mostly used for simulation. RGBA 32 bits allows high precision but may negatively affect the FPS and the Grayscale has only the Red component.|
|Format Components||String||Sets the Components used for the outputted texture.|
|Format Component Bit Depth||String||Sets the Bit Depth of the outputted texture. 8 bits is the common format, 16 bits allow negative vector calculation and is mostly used for simulation, 32 bits allow high precision but may negatively affect the FPS.|
|Format Component Type||String||Sets the pixels value type depending on the Bit Depth.|
|Resolution Mode||String||Allows the box to change the resolution of the outputted texture. Canvas uses the project configuration settings, Custom uses local setting resolution not shared with other box and Project Aspect Ratio uses the project aspect ratio and proportionally scales the height and width. The parameter chooses the reference Canvas setting the resolution of the outputted texture.|
|Canvas||2D ResolutionRef||Chooses the reference Canvas and sets the resolution of the outputted texture.|
|Maximum Resolution||Int||Sets the maximal resolution of the X-axis and calculates the resolution of the Y-axis based on the aspect ratio of the Content Canvas.|
|Lock Aspect Ratio||Toggle||Locks the Aspect Ratio for Custom resolution.|
|Aspect Ratio||2D ResolutionRef||Chooses the reference Canvas for the aspect ratio.|
|Size XY||Int2||Sets the size in pixels of the outputted texture.|
Current documentation version: 2.1.3.