Blending Mask

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Calibration/Blending Mask

Generates blending masks for projections. ​

Description

The Blending Mask box computes blending masks for overlapping surfaces. Mask gradient curves may be adjusted by the Projector Gamma parameter.

General Use Case: The Blending Mask box is mainly used for blending multiple projector.

Inputs

This box has no input.

Outputs

Mask-[N] 2D Texture Outputs the computed blending mask for the projector.

Parameters

Overlap

Surfaces Surface Reference Vector Sets the surface used to generate the blending mask. One output pin Mask is generated by surfaces.

Advanced

Projector Gamma Float Sets the gamma value of the blending masks. The value is set to 2.2 by default.
Computation Resolution 2D ResolutionRef Sets the resolution used to calculate all blending masks. The texture is only used when surfaces are modified by the user.

Format

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Channel Settings

Format String Changes the format of the outputted texture. RGBA 8 bits is the common format. RGBA 16 bits allows negative vector calculation and is mostly used for simulation. RGBA 32 bits allows high precision but may negatively affect the FPS and the Grayscale has only the Red component.
Format Components String Sets the Components used for the outputted texture.
Format Component Bit Depth String Sets the Bit Depth of the outputted texture. 8 bits is the common format, 16 bits allow negative vector calculation and is mostly used for simulation, 32 bits allow high precision but may negatively affect the FPS.
Format Component Type String Sets the pixels value type depending on the Bit Depth.

Canvas Settings

Resolution Mode String Allows the box to change the resolution of the outputted texture. Canvas uses the project configuration settings, Custom uses local setting resolution not shared with other box and Project Aspect Ratio uses the project aspect ratio and proportionally scales the height and width. The parameter chooses the reference Canvas setting the resolution of the outputted texture.
Canvas 2D ResolutionRef Chooses the reference Canvas and sets the resolution of the outputted texture.
Maximum Resolution Int Sets the maximal resolution of the X-axis and calculates the resolution of the Y-axis based on the aspect ratio of the Content Canvas.
Lock Aspect Ratio Toggle Locks the Aspect Ratio for Custom resolution.
Aspect Ratio 2D ResolutionRef Chooses the reference Canvas for the aspect ratio.
Size XY Int2 Sets the size in pixels of the outputted texture.

See Also

Boxes related

Projector Keystone, Warp Grid, Multiply, Draw Surface, Surface Mapping, ​​

Version Information

Current documentation version: 2.1.3. ​ ​