DMX Fixture

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Network/DMX/DMX Fixture

Controls the universe and channels of a DMX Node. ​

Description

The DMX Fixture box allow full control of DMX channels based on the universes and the first channel. Multiple DMX Fixture are combined and outputted by the DMX Send box.

Multiple Input types are available,
- Float 3: Sets 3 channels and receive a float3 when exported.
- Color : Sets 4 channels based on color and receive a float4 when exported.
- Custom: Sets an undefined number of channels.
- Texture: Receive a texture in input and convert each RGB pixel channel into DMX channels. If the texture exceeds 170 pixels, the pixels are added to the next universe.

General Use Case: Control a DMX Fixture or multiple LED based on a texture.

Inputs

Texture 2D Texture Receives the texture to convert into DMX Node. Each RGB value is converted into a subsequent DMX channel. If the texture exceeds 170 pixels, the remaining pixels are added to the next universe.

Outputs

DMX Node DMX Node Outputs the DMX universe and channels created by the DMX Fixture.

Parameters

General

DMX Universe Int Sets the DMX Universe of the fixture.
First DMX Channel Int Sets the first channel of the fixture.
Input Type String Chooses the input type of the fixture.
Float3 Float3 Sets the value of 3 channels.
Color Float4 Sets the value of 4 channels based on a color.
Number Of Channel(s) Int Sets a undefined numbers of channels.

Custom Channels

Channel [N] Float Sets an undefined number of channels.

See Also

Boxes related

Texture, Video Player, DMX Send, Float, Float3, Float4, ​​

Version Information

Current documentation version: 1.0.0. ​ ​