Controls the universe and channels of a DMX Node.
The DMX Fixture box allow full control of DMX channels based on the universes and the first channel. Multiple DMX Fixture are combined and outputted by the DMX Send box.
Multiple Input types are available,
- Float 3: Sets 3 channels and receive a float3 when exported.
- Color : Sets 4 channels based on color and receive a float4 when exported.
- Custom: Sets an undefined number of channels.
- Texture: Receive a texture in input and convert each RGB pixel channel into DMX channels. If the texture exceeds 170 pixels, the pixels are added to the next universe.
General Use Case: Control a DMX Fixture or multiple LED based on a texture.
|Texture||2D Texture||Receives the texture to convert into DMX Node. Each RGB value is converted into a subsequent DMX channel. If the texture exceeds 170 pixels, the remaining pixels are added to the next universe.|
|DMX Node||DMX Node||Outputs the DMX universe and channels created by the DMX Fixture.|
|DMX Universe||Int||Sets the DMX Universe of the fixture.|
|First DMX Channel||Int||Sets the first channel of the fixture.|
|Input Type||String||Chooses the input type of the fixture.|
|Float3||Float3||Sets the value of 3 channels.|
|Color||Float4||Sets the value of 4 channels based on a color.|
|Number Of Channel(s)||Int||Sets a undefined numbers of channels.|
|Channel [N]||Float||Sets an undefined number of channels.|
Current documentation version: 1.0.0.