Delay

From RealMotion Wiki

Events/Delay

Propagate events with the specified delay. ​

Description

The Delay box propagates events with the specified delay. The delay can either be specified in milliseconds (ms) or in a number of frames.

If the delay is specified in frames, the Event is guaranteed to be outputted at the specified number of actual frames, irrespective of the time delay between frames.

If the delay is specified in milliseconds (ms), the event will be propagated in the next frame that enters the time delay specified. For instance, if the delay is of 30 ms, at 60 fps, each frame takes 16 ms, thus, the event will be delayed by only one frame.

Inputs

Event Trigger Receives the Event to be delayed.

Outputs

Event Trigger Outputs the delayed event.

Parameters

General

Delay Units String Selects the desired units, Frame or Milliseconds, for specifying the delay value. For a few frames delay, it is recommended to use the Frame unit, as the FPS may slightly vary.
Delay Float Sets the amount of time an event is held before being outputted. A value of 0.001 milliseconds output the event on the next frame.

See Also

Boxes related

Compare, Event Counter, Event On Launch, Logic Gate, Trigger Event, Store Value, ​​

Version Information

Current documentation version: 2.1.1. ​ ​