Image Processing/Filters/Dual Threshold
Let pass through pixels between two threshold values.
The Dual Threshold box computes a threshold of an input texture using lower and upper boundaries. The threshold is bounded by a minimum and a maximum value. All pixels within this range pass through. The other pixels will be outputted as zero values.
|Maximum||Float||Receives the maximal value to pass through.|
|Minimum||Float||Receives the minimal value to pass through.|
|Smooth||Toggle||Enables the smoothing of the output when the received integer is not equal to zero.|
|Texture||2D Texture||Receives the texture to be processed.|
|Texture||2D Render Target||Outputs the processed texture.|
|Minimum||Toggle||Enables the Minimum Input Pin and overrides the Threshold Minimum parameter.|
|Threshold Minimum||Float||Sets the minimal value to pass through.|
|Threshold Maximum||Toggle||Enables the Maximum Input Pin and overrides the Threshold Maximum parameter.|
|Threshold Maximum||Float||Sets the maximal value to pass through.|
|Enable Smooth Output||Toggle||Enables the Smooth Input Pin and overrides the Enable Smooth Output parameter.|
|Enable Smooth Output||Toggle||Outputs the pass through values unsaturated when enabled.|
Current documentation version: 2.1.2.