Dual Threshold

From RealMotion Wiki

Image Processing/Filters/Dual Threshold

Let pass through pixels between two threshold values. ​

Description

The Dual Threshold box computes a threshold of an input texture using lower and upper boundaries. The threshold is bounded by a minimum and a maximum value. All pixels within this range pass through. The other pixels will be outputted as zero values.

Inputs

Maximum Float Receives the maximal value to pass through.
Minimum Float Receives the minimal value to pass through.
Smooth Toggle Enables the smoothing of the output when the received integer is not equal to zero.
Texture 2D Texture Receives the texture to be processed.

Outputs

Texture 2D Render Target Outputs the processed texture.

Parameters

General

Minimum Toggle Enables the Minimum Input Pin and overrides the Threshold Minimum parameter.
Threshold Minimum Float Sets the minimal value to pass through.
Threshold Maximum Toggle Enables the Maximum Input Pin and overrides the Threshold Maximum parameter.
Threshold Maximum Float Sets the maximal value to pass through.
Enable Smooth Output Toggle Enables the Smooth Input Pin and overrides the Enable Smooth Output parameter.
Enable Smooth Output Toggle Outputs the pass through values unsaturated when enabled.

See Also

Boxes related

Bright Pass, Grayscale, Threshold, Clamp, ​​

Version Information

Current documentation version: 2.1.2. ​ ​