Edge Detect

From RealMotion Wiki

Image Processing/Filters/Edge Detect

Computes an edge detection filter on the inputted texture. ​


Computes an edge detection filter on an input texture and allows recovering of high frequency data.

Used to enhance camera feed detection algorithm performance.


Texture 2D Texture Receives the texture to be processed.


Texture 2D Render Target Outputs the processed texture.


Multiply Factor Float Sets the multiplying factor of the filter result.
Enable Clamping Toggle When enabled, the outputted values are clamped between 0.0 and 1.0.

See Also

Boxes related

Gradient, Velocity, Accumulate, Add, ​​

Version Information

Current documentation version: 2.1.1. ​ ​