Fade

From RealMotion Wiki

Logic/Animation/Fade

Performs a cross-fade operation on a texture. ​

Description

The Fade box allows the cross-fade a texture that changed over time.

General Use Case: The Fade box is complementary to the Selector box to fade between effects.

Inputs

Start Trigger Starts the fade on reception of this event.
Texture 2D Texture Receives the texture to be processed.

Outputs

Texture 2D Texture Outputs the processed texture.

Parameters

General

Fade Time Float Sets the cross-fade time in second.
Use Frame Based Timer Toggle Uses the frame-based timer instead of a time-based timer.

See Also

Boxes related

Texture, Interpolate, Folder View, Selector, Switch, Get Item, ​​

Version Information

Current documentation version: 2.1.2. ​ ​