Writes a string into a texture.
The box Font Writer writes a string into the input texture. The font may be changed by another one. The resolution of the font texture must be high enough to avoid character pixilation.The Font Writer currently uses Monospace Font .
General Use Case: The Font Writer box is mainly used for debugging purpose and for surface labeling.
|Render||2D Texture||Receives the texture to draw on.|
|Text||String||Receives the string to write on the texture.|
|Texture||2D Render Target||Outputs the texture with the blended text.|
|Position||Float2||Sets the position of the written text.|
|Scale||Float||Sets the scale of the characters. The value 1.0 means the width of one character equals the width of the inputted texture.|
|Horizontal Spacing||Float||Sets the Horizontal Spacing between characters. A value of 1.0 equals the width of the monospace font character.|
|Filename||Uri||Indicates the font used to draw the text. The font is loaded as a texture and divided by the Grid Size into characters.|
|Grid Size||Int||Indicates the number of rows and columns in the font texture.|
|Blend Mode||String||Sets the blend mode used to draw the texture.|
|Source Blend Factor||String||Sets the blend factor for the RGB components of all Source textures.|
|Destination Blend Factor||String||Sets the blend factor for the RGB components of all Destination texture.|
|Blend Operation||String||Sets the operation used for the blend.|
|Alpha Source Blend Factor||String||Sets the blend factor for the Alpha of all Source textures.|
|Alpha Destination Blend Factor||String||Sets the blend factor for the Alpha of the Destination texture.|
|Alpha Blend Operation||String||Sets the operation used for the blend of the alpha.|
Current documentation version: 2.1.3.