Changes the format and the resolution of a texture.
The Format box changes the format and the resolution of a texture.
Note: The process generates a new memory allocation for the new texture.
General Use Case: The Format box is useful to reduce the resolution of a texture before a demanding texture-based operation. The Format box is also used before process like Gradient and Simulation to increase the bit depth as 16 bits texture is needed.
|Texture||2D Texture||Receives the texture to be processed.|
|Texture||2D Render Target||Outputs the texture created.|
|Set Format||Toggle||Allows the box to change the format of the outputted texture. Once enabled, this creates a new memory allocation for the texture created.|
|Format||String||Sets the format of the outputted texture. RGBA 8 bits is the common format. RGBA 16 bits allows negative vector calculation and is mostly used for simulation. RGBA 32 bits allows high precision but may negatively affect the FPS and the Grayscale has only the Red component.|
|Format Components||String||Sets the Components used for the outputted texture.|
|Format Component Bit Depth||String||Sets the Bit Depth of the outputted texture. 8 bits is the common format, 16 bits allow negative vector calculation and is mostly used for simulation, 32 bits allow high precision but may negatively affect the FPS.|
|Format Component Type||String||Sets the pixels value type depending on the Bit Depth.|
|Set Resolution||Toggle||Allows the box to change the resolution of the outputted texture. Once enabled, this creates a new memory allocation for the texture created.|
|Resolution Mode||String||Sets the Resolution Mode. Canvas uses the project configuration settings, Custom uses local setting resolution not shared with other box and Project Aspect Ratio uses the project aspect ratio and proportionally scales the height and width. The parameter chooses the reference Canvas setting the resolution of the outputted texture.|
|Canvas||2D ResolutionRef||Chooses the reference Canvas and sets the resolution of the outputted texture.|
|Maximum Resolution||Int||Sets the maximal resolution of the X-axis and calculates the resolution of the Y-axis based on the aspect ratio of the Content Canvas.|
|Lock Aspect Ratio||Toggle||Locks the Aspect Ratio for Custom resolution.|
|Aspect Ratio||2D ResolutionRef||Chooses the reference Canvas for the aspect ratio.|
|Size XY||Int2||Sets the size in pixels of the outputted texture.|
|Set Multisampling||Toggle||Allows the box to change the Subsample count. By default, the Subsample Count is set to 1x.|
|Subsample Count||String||Sets the number of multisamples per pixel for MSAA. High value may reduce the frame rate.|
|Set Alpha||Toggle||Enables the alpha overwrite.|
|Alpha||Float||Sets the alpha value to override with.|
Current documentation version: 2.1.0.