Alternate between two data or textures based depending on a float or a texture pixels value.
The Interpolate box alternate between two data depending on a normalized float. When interpolation texture, a texture can be used and each pixel is interpolated upon the corresponding pixels of the interpolant texture.
General Use Case: This box is useful for transitions and is very versatile as multiple types can be interpolated based on float or texture.
|Input-1||Float, Float2, Float3, Float4, Float Vector, Int, Int2, Int3, Int4, Int Vector, 2D Texture||Receives the first data to interpolate from.|
|Input-2||Float, Float2, Float3, Float4, Float Vector, Int, Int2, Int3, Int4, Int Vector, 2D Texture||Receives the second data to interpolate from.|
|Interpolant||Float, 2D Texture||Receives the value to control the interpolation. The range is 0.0 to 1.0. Texture interpolant is a mask alternating between Input 1 and Input 2.|
|Output||Float, Float2, Float3, Float4, Float Vector, Int, Int2, Int3, Int4, Int Vector, 2D Render Target||Outputs the interpolation result.|
|Interpolation Type||String||Indicates the Types used for the interpolation.|
Current documentation version: 2.1.0.