Generates a Matrix4 data type.
The box Matrix4 generates a fixed size container of four rows of Float4 numbers referred as x,y,z and w or, for colors, as r,g,b and a.
General Usecase : The Matrix4 is used with the box Shader 2D and the box Model Shader, which have input pins for the Matrix4. You can also use a converter to make a Matrix4 out of a transform. Finally, the box camera Component outputs some of the camera matrices.
|Row 1||Float4||Receives a float4 for the first row of the Matrix.|
|Row 2||Float4||Receives a float4 for the second row of the Matrix.|
|Row 3||Float4||Receives a float4 for the third row of the Matrix.|
|Row 4||Float4||Receives a float4 for the fourth row of the Matrix.|
|Matrix4||Matrix4||Outputs the resulting Matrix4.|
|Enable Input Pins: Row||Toggle||Enables the Row Input Pin.|
|Row 1||Float4||Sets the first row of the matrix with a Float4.|
|Row 2||Float4||Sets the second row of the matrix with a Float4.|
|Row 3||Float4||Sets the third row of the matrix with a Float4.|
|Row 4||Float4||Sets the fourth row of the matrix with a Float4.|
Current documentation version: 2.1.0.