Matrix4

From RealMotion Wiki

Types/Matrix4

Generates a Matrix4 data type. ​

Description

The box Matrix4 generates a fixed size container of four rows of Float4 numbers referred as x,y,z and w or, for colors, as r,g,b and a.

General Usecase : The Matrix4 is used with the box Shader 2D and the box Model Shader, which have input pins for the Matrix4. You can also use a converter to make a Matrix4 out of a transform. Finally, the box camera Component outputs some of the camera matrices.

Inputs

Row 1 Float4 Receives a float4 for the first row of the Matrix.
Row 2 Float4 Receives a float4 for the second row of the Matrix.
Row 3 Float4 Receives a float4 for the third row of the Matrix.
Row 4 Float4 Receives a float4 for the fourth row of the Matrix.

Outputs

Matrix4 Matrix4 Outputs the resulting Matrix4.

Parameters

General

Enable Input Pins: Row Toggle Enables the Row Input Pin.
Row 1 Float4 Sets the first row of the matrix with a Float4.
Row 2 Float4 Sets the second row of the matrix with a Float4.
Row 3 Float4 Sets the third row of the matrix with a Float4.
Row 4 Float4 Sets the fourth row of the matrix with a Float4.

See Also

Boxes related

Model Shader, Float4, ​​

Version Information

Current documentation version: 2.1.0. ​ ​