Receives data over a TCP/UDP Network
The Network Receive box receives data over a TCP/UDP Network.
When the Raw mode is not in use, the send packet must match the expected received packet.
General Use Case: The box allows communication between devices and computers.
|This box has no input.|
|Output||Int||Outputs the data received.|
|Received||Trigger||Outputs an event when data is received.|
|Port||Int||Sets the Port listening Port address.|
|Protocol||String||Chooses between the protocols UDP or TCP to listen on the Network.|
|Type||String||Sets the data type outputted. The Type must match the data received.|
|Log Network Errors||Toggle||Enables console messages for network errors. May reduce the FPS if an error occurs.|
|Action On Error||String||Sets the action taken when a network error occurs. Ignore Mode outputs the last valid data. Reset Output Mode Outputs the default value. Stop Project Mode stops the project and is recommended for debugging purpose only.|
|Raw Mode||Toggle||When enabled, RealMotion receive the raw binary data specified by the user. No modification is made.|
|Use Termination Pattern||Toggle||Specifies a termination pattern for the data packet.|
|Termination Pattern HEX||String||Sets the termination patter with spaces separated hex bytes.|
|Endianness||String||Specifies the endianness of the received packets.|
Current documentation version: 2.1.2.