Oculus Distortion Correction

From RealMotion Wiki

Devices/Oculus/Oculus Distortion Correction

Generates the lens distortion correction for the Oculus device. ​

Description

The Oculus Distortion box receives renders for both eyes and distort the image accordingly to the Oculus physical settings. The box generates the texture to send to the Oculus screen.

The Oculus Runtime for Windows , from Oculus VR must be installed.

General Use Case: The box merges the left and right Scene Renderer into one texture to send to the device.

Inputs

Device Oculus Rift Device Receives the Device information for the distortion.
Left 2D Texture Receives the left 3D render for the left eye.
Render 2D Texture Receives the texture to render on.
Right 2D Texture Receives the right 3D render for the right eye.

Outputs

Render 2D Render Target Outputs the texture to send to the Oculus device.

Parameters

Enable Input Pin: Device Toggle Enables the Input Pin: Device

See Also

Boxes related

Scene Renderer, Texture Buffer, Oculus Camera, Oculus Device, Oculus Head Position, ​​

Version Information

Current documentation version: 2.1.0. ​ ​