Scales and changes the format of an input texture.
The box Resize scale pixel correctly a texture using filtering to average the value of each pixel upon the surrounding pixels.
General Use Case: The box is used to resize a texture while preserving the information of each pixel, in opposition to the Format box. For example, downscaling a black and white checker may turn all white or black with the Format box. With the Resize box, pixels are approximated with the Filter and the texture will be gray.
|Texture||2D Texture||Receives to texture to be resized.|
|Texture||2D Render Target||Outputs the resized texture.|
|Scale||String||Sets the scale direction.|
|Direction||String||Determines the axis affected by the resize.|
|Filter||String||Sets the mode of the resize sampler between the mean, the minimal and the maximal value. The filter will be applied on each filter to approximates the new pixel value.|
|Number Of Rescales||Int||Sets the amount of resize done.|
|Set Format||Toggle||Allows the box to change the format of the outputted texture. Once enabled, this creates a new memory allocation for the texture created.|
|Format||String||Sets the format of the outputted texture. RGBA 8 bits is the common format. RGBA 16 bits allows negative vector calculation and is mostly used for simulation. RGBA 32 bits allows high precision but may negatively affect the FPS and the Grayscale has only the Red component.|
|Format Components||String||Sets the Components used for the outputted texture.|
|Format Component Bit Depth||String||Sets the Bit Depth of the outputted texture. 8 bits is the common format, 16 bits allow negative vector calculation and is mostly used for simulation, 32 bits allow high precision but may negatively affect the FPS.|
|Format Component Type||String||Sets the pixels value type depending on the Bit Depth.|
|Set Resolution||Toggle||Allows the box to change the resolution of the outputted texture. Once enabled, this creates a new memory allocation for the texture created.|
|Resolution Mode||String||Sets the Resolution Mode. Canvas uses the project configuration settings, Custom uses local setting resolution not shared with other box and Project Aspect Ratio uses the project aspect ratio and proportionally scales the height and width. The parameter chooses the reference Canvas setting the resolution of the outputted texture.|
|Canvas||2D ResolutionRef||Chooses the reference Canvas and sets the resolution of the outputted texture.|
|Maximum Resolution||Int||Sets the maximal resolution of the X-axis and calculates the resolution of the Y-axis based on the aspect ratio of the Content Canvas.|
|Lock Aspect Ratio||Toggle||Locks the Aspect Ratio for Custom resolution.|
|Aspect Ratio||2D ResolutionRef||Chooses the reference Canvas for the aspect ratio.|
|Size XY||Int2||Sets the size in pixels of the outputted texture.|
|Set Alpha||Toggle||Enables the alpha overwrite.|
|Alpha||Float||Sets the alpha value to override with.|
Current documentation version: 2.1.1.