# Rotate Transform

From RealMotion Wiki

**3D/Transform/Rotate Transform**

Adds a rotation to transformation.

## Description

The Rotate Transform box adds a rotation to the transformation stack.

For transformation, the order is important. The translation and rotation are stacked in the order of the connected boxes. However, the scale is local and always applied first.

## Inputs

Rotation | Float3 | Overrides the rotation value. |

Transform | Transform | Receives the transform to be modified. |

## Outputs

Transform | Transform | Outputs the modified transform. |

## Parameters

### General

|- |Enable Input Pin: Rotation |Toggle |Enables the Rotation Input Pin. |- |Rotation |Float3 |Sets the rotation value. |}

## See Also

Model 3D, Node Transform, Primitive Mesh, 3D Transform, Scale Transform, Translate Transform, Float3,

#### Version Information

Current documentation version: 2.1.1.