Rotate Transform

From RealMotion Wiki

3D/Transform/Rotate Transform

Adds a rotation to transformation. ​


The Rotate Transform box adds a rotation to the transformation stack.

For transformation, the order is important. The translation and rotation are stacked in the order of the connected boxes. However, the scale is local and always applied first.


Rotation Float3 Overrides the rotation value.
Transform Transform Receives the transform to be modified.


Transform Transform Outputs the modified transform.



|- |Enable Input Pin: Rotation |Toggle |Enables the Rotation Input Pin. |- |Rotation |Float3 |Sets the rotation value. |}

See Also

Boxes related

Model 3D, Node Transform, Primitive Mesh, 3D Transform, Scale Transform, Translate Transform, Float3, ​​

Version Information

Current documentation version: 2.1.1. ​ ​