Image Processing/Generative/Shader 2D
Reads and edits shading micro programs.
The Shader2D box gives the user the possibility to write their own shading micro programs using Microsoft DirectX10 SM4.0 FX technique files.
This is an advanced feature and shader language knowledge is recommended to use that box. Currently, the language used is HLSL.
As Shader variables are created by the shader and they are unique to each shader. Shader variables are an important customizable allowing usage of dynamic variables.
To learn more about HLSL, look at the Microsoft Programming Guide for HLSL
General Use Case: The Shader 2D box is used to manage small operations on inputted 2D textures.
|Texture [N]||2D Render Target||Receives the render target used by the shader.|
|Render [N]||2D Render Target||Outputs the render target of the shader.|
|Shader||Uri||Allows loading, viewing and editing of a Shader.|
|Technique||String||Sets the techniques used by the shader.|
|Number Of Render Targets||Int||Sets the number of render targets for rendering multiple render targets in a single pass.|
|Enable Input Pin(s): Render||Toggle||Enable the Render input pin.|
Current documentation version: 2.1.1.