Generates a texture filled with a user-selected color.
The Texture Buffer box generates a texture filled with a single configurable color through a RGBA value . Depending on the usage and the simulation needs, the texture format and resolution may be changed.
General Use Case: In RealMotion, the Texture Buffer is used to generate a Render Target to be drawn on.
|Color||Float4||Overrides the Color value for each pixel of the created texture.|
|Texture||2D Render Target||Outputs the created texture.|
|Enable Input Pin: Color||Toggle||Enables the Color Input Pin and overrides the Color parameters.|
|Color||Float4||Sets the clear value for each pixel of the created texture.|
|Format||String||Sets the format of the outputted texture. RGBA 8 bits is the common format. RGBA 16 bits allows negative vector calculation and is mostly used for simulation. RGBA 32 bits allows high precision but may negatively affect the FPS and the Grayscale has only the Red component.|
|Format Components||String||Sets the Components used for the outputted texture.|
|Format Component Bit Depth||String||Sets the Bit Depth of the outputted texture. 8 bits is the common format, 16 bits allow negative vector calculation and is mostly used for simulation, 32 bits allow high precision but may negatively affect the FPS.|
|Format Component Type||String||Sets the pixels value type depending on the Bit Depth.|
|Resolution Mode||String||Sets the Resolution Mode. Canvas uses the project configuration settings, Custom uses local setting resolution not shared with other box and Project Aspect Ratio uses the project aspect ratio and proportionally scales the height and width. The parameter chooses the reference Canvas setting the resolution of the outputted texture.|
|Canvas||2D ResolutionRef||Chooses the reference Canvas and sets the resolution of the outputted texture.|
|Maximum Resolution||Int||Sets the maximal resolution of the X-axis and calculates the resolution of the Y-axis based on the aspect ratio of the Content Canvas.|
|Lock Aspect Ratio||Toggle||Locks the Aspect Ratio for Custom resolution.|
|Aspect Ratio||2D ResolutionRef||Chooses the reference Canvas for the aspect ratio.|
|Size XY||Int2||Sets the size in pixels of the outputted texture.|
|Subsample count||String||Sets the number of multisamples per pixel for MSAA. High value may reduce the frame rate.|
Current documentation version: 2.1.0.