Texture Cubemap

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Content/Texture Cubemap

Loads a cubemap texture. ​


The Texture Cubemap box loads a cubemap representing the environment of an Image Base Lighting (IBL) shader. To load the IBL shader, use the box Model Shader.

For more information about cubemap textures, see the Cube Mapping Wikipedia page.


Filename String Indicates the path of the texture file.
Reload Trigger Reloads the texture on reception of this event.


Reloaded Trigger Outputs an event when once the file is reloaded. Active only with Async Reload.
Texture Cube Texture Outputs the created texture.



Filename Toggle Activates the input pin Filename.
Filename Uri Indicates the path of the texture files. The supported file format is .dds.
Enable Async Reload Toggle Enables the Async Reload of the file. When the path change, the image load over a couple of frames to avoid any frame drop.
Reload Toggle Activates the input pin Reload.

See Also

Boxes related

Model Shader, Texture, Texture 3D, Format, Texture Out, ​​

Version Information

Current documentation version: 2.1.0. ​ ​