Loads a texture and divide the texture into Flipbook tiles for the 2D Particles System.
The Texture Flipbook box loads and divides a texture into Flipbook tiles used in the 2D Particles System.
Texture has to be square.
General Use Case: The Flipbook is used in the 2D Particle System to render the particles of the same system with different textures. Historically, Flipbook allowed frames animation in video games at a low memory cost.
|Filename||String||Indicates the path of the texture file to load.|
|Reload||Trigger||Reloads the texture on reception of this Event.|
|Texture||2D Texture||Texture that will be used as Flipbook.|
|Flipbook||Texture FlipBook||Outputs the created texture.|
|Enable Input Pin: Texture||Toggle||Activates the Texture Input Pin to receive the texture used as Flip Book.|
|Enable Input Pin: Filename||Toggle||Activates the Filename Input Pin.|
|Filename||Uri||Indicates the path of the texture files.|
|Reload||Toggle||Activates the Reload Input Pin.|
|Flip Book Resolution||Int2||Sets the numbers of divisions of the loaded texture.|
Current documentation version: 2.1.2.