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Saves a texture into a file.
The Texture Save box saves a texture into a file at each frame.
|Save||Trigger||Saves the received texture on reception of this event.|
|Texture||2D Texture||Receives the texture to be saved.|
|This box has no output.|
|Filename||Uri||Chooses the path of the textures files. Can be .bmp, .dds, .gif, .jpg, .png, .tiff or .wmp.|
|Add Time To Name||Toggle||Adds the time stamp of the save to file name.|
|Add Frame Number To Name||Toggle||Adds the frame stamp of the save to file name.|
|Delete Extra Images||Toggle||Deletes the older images when the Maximum Images is reached.|
|Maximum Images||Int||Sets the maximum images count.|
|Save||Toggle||Saves the current received image.|
Current documentation version: 2.1.1.