Texture Save

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Utilities/Texture Save

Saves a texture into a file. ​


The Texture Save box saves a texture into a file at each frame.


Save Trigger Saves the received texture on reception of this event.
Texture 2D Texture Receives the texture to be saved.


This box has no output.



Filename Uri Chooses the path of the textures files. Can be .bmp, .dds, .gif, .jpg, .png, .tiff or .wmp.
Add Time To Name Toggle Adds the time stamp of the save to file name.
Add Frame Number To Name Toggle Adds the frame stamp of the save to file name.
Delete Extra Images Toggle Deletes the older images when the Maximum Images is reached.
Maximum Images Int Sets the maximum images count.


Save Toggle Saves the current received image.

See Also

Boxes related

Texture Out, Format, Console Out, Point Recorder, ​​

Version Information

Current documentation version: 2.1.1. ​ ​