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Image Processing/Filters/Velocity

Computes the velocity of moving objects or subjects. ​


The Velocity Box is used to compute the velocity of moving objects or subjects.

Note that the outputted values can be negative and the multiplier allows modulations of each channel. Therefore, the inputted texture format must be in the RGBA 16 bits. If not, the texture will be converted automatically.

General Use Case: The Velocity box is essential for some physics boxes, like the Fluid Sim.


Texture 2D Texture Receives the texture to be processed.


Texture 2D Render Target Outputs the processed texture.



Velocity Multiplier Float Multiplies with the movement vector.

See Also

Boxes related

Gradient, Threshold, Format, Delta Frame, Fluid Sim, ​​

Version Information

Current documentation version: 2.1.2. ​ ​